Abstract
This study used a multiple probe design across participants to examine the effects of classroom simulation using static picture prompts to teach students to make a purchase using a debit card and track expenses by subtracting purchase amounts and adding deposits into a check register. Results demonstrated a functional relation between simulated instruction and students' ability to complete a 20-step task analysis of debit card use and expense and deposit tracking in a check register. Students were able to generalize purchasing skills to new community settings up to 5 weeks after intervention. Implications for practice and recommendations for future research are described. (Contains 3 tables and 1 figure.)
| Original language | American English |
|---|---|
| Journal | Remedial and Special Education |
| Volume | 34 |
| DOIs | |
| State | Published - Jul 1 2012 |
| Externally published | Yes |
Keywords
- Case Studies
- Community Based Instruction (Disabilities)
- Credit (Finance)
- Disabilities
- Fidelity
- High School Students
- Interrater Reliability
- Intervention
- Money Management
- Peer Acceptance
- Purchasing
- Simulation
- Special Education
- Student Attitudes
- Teacher Attitudes
Disciplines
- Psychology
- Curriculum and Instruction
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