Abstract
This study used a multiple probe design across participants to examine the effects of classroom simulation using static picture prompts on students' ability to acquire, maintain, and generalize skills necessary to use a debit card to make a purchase and track their expenses. Results demonstrated a functional relationship between simulated instruction and students' ability to use a debit card to make a purchase and track their expenses in a check register. In addition, all three students maintained their newly acquired skills for 4 weeks and were able to generalize skills to three different community sites. Implications for practice and recommendations for future research are described. (Contains 1 table and 1 figure.)
| Original language | American English |
|---|---|
| Journal | Career Development for Exceptional Individuals |
| Volume | 34 |
| DOIs | |
| State | Published - Aug 1 2011 |
| Externally published | Yes |
Keywords
- Computer Assisted Instruction
- Daily Living Skills
- Disabilities
- Expenditures
- High School Students
- High Schools
- Intelligence Quotient
- Purchasing
- Simulation
- Training
Disciplines
- Psychology
- Curriculum and Instruction
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