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Effects of Simulation Training on Making Purchases with a Debit Card and Tracking Expenses

  • University of North Carolina at Charlotte

Research output: Contribution to journalArticlepeer-review

Abstract

This study used a multiple probe design across participants to examine the effects of classroom simulation using static picture prompts on students' ability to acquire, maintain, and generalize skills necessary to use a debit card to make a purchase and track their expenses. Results demonstrated a functional relationship between simulated instruction and students' ability to use a debit card to make a purchase and track their expenses in a check register. In addition, all three students maintained their newly acquired skills for 4 weeks and were able to generalize skills to three different community sites. Implications for practice and recommendations for future research are described. (Contains 1 table and 1 figure.)
Original languageAmerican English
JournalCareer Development for Exceptional Individuals
Volume34
DOIs
StatePublished - Aug 1 2011
Externally publishedYes

Keywords

  • Computer Assisted Instruction
  • Daily Living Skills
  • Disabilities
  • Expenditures
  • High School Students
  • High Schools
  • Intelligence Quotient
  • Purchasing
  • Simulation
  • Training

Disciplines

  • Psychology
  • Curriculum and Instruction

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